Amir Masoud Abdol 7e074bd8a0 Use Qt CMake APIs to exclude files from Unity Build
This is a bit of a cleanup, mainly around unity build, and a few other
minor things:

- I replaced the direct inclusion of sources files using
  `set_source_files_properties`, and instead used
  `NO_UNITY_BUILD_SOURCES` when possible. In most cases, they are being
  excluded in their respective `qt_internal_extend_target` but sometimes
  I had to make a new extension.
- In few cases, we had to manually exclude the NO_PCH files, so, I
  instead passed them directly to the NO_PCH_SOURCES which also exclude
  them from the unity build as well.
- Removed a few unnecessary ""

Pick-to: 6.5
Task-number: QTBUG-109394
Change-Id: I466576592c1d115a2da4d88672c1e4b9f995f2ed
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
2023-04-03 12:41:14 +02:00
2023-02-16 07:02:54 +00:00
2020-11-16 10:02:08 +02:00
2023-03-23 16:02:28 +01:00
2022-05-16 16:37:38 +02:00
2023-03-15 19:48:30 +01:00
2023-03-28 10:44:57 +02:00
2023-02-07 18:51:58 +00:00
2023-02-07 18:51:58 +00:00
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